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Here I wanted to create a large scale destruction sequence containing different types of materials and constraints.
The building consists of properties representing concrete, bricks, glass, and metal. Constraints were layered and noise applied to the strength with additional clustering between groups. Then selected constraints were deleted and forces were applied to create the explosion and begin the crumbling. The tracking was done in PFTrack and then all simulations were done in Houdini, finally to be composited in Nuke.
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