This is an exploration in small scale FLIP with surface tension. It was accomplished by first creating a procedural setup that points velocity away from impact areas of any given objects and creates a source for the simulation. Then points were scattered and lines were copied onto the points in the direction of the normals. Finally the normals are pointed in the tangent direction on each line and are converted into velocity. This results in a crown splash shaped velocity field that is driven by the motion of the object.
The look is then dialed in by balancing surface tension, and then filling the holes with reseeding.
In order to reseed particles in a more controllable way, it was done using the "surface" data from the DOP network in a SOP solver. By smoothing the surface and subtracting the difference from the original, we are left with less or no reseeding in the ends of the surface so nice droplets and tendrils are able to keep their shape, and then break off and only the sheet in between is filled in.
Here you can see the grouped portion that will have holes filled and remaining edges that will not.